summerscorcher
summerscorcher
Thank you for being willing to take a look! ^^ I've attached three models. Both Wave.md2 files are completely broken for me when I convert it to nea, but the...
Hi, thanks for having a look! Yeah, the animations look exactly as expected in your provided test project. My machine runs Windows 10, using mingw-w64-x86_64-toolchain (cc). CPU is Intel 64-bit...
So I've installed mingw-i686 and tried to compile the converter using the x86 version of MSYS2, but sadly the results are the same as before when I try to convert...
Same results once more unfortunately. I've built it with both the 32 and 64-bit versions of the compiler to be sure, but yeah :S. Is there anything else I can...
Sorry about the delay, here's the two wave models converted to nea; [Models_bin.zip](https://github.com/AntonioND/nitro-engine/files/9333998/Models_bin.zip)
Hmm, what a strange issue :S Of course, here's the command I usually use; `.\md2_to_nea.exe Wave.md2 wave_nea.bin` Here's also the log that comes with it, if it's of any help;...
No problem, here's the small test project based off the one you posted before, featuring the "broken" md2, the exe converter, and the broken model compiled into a bin. (Same...
Hey again, no worries about that! We all have our lives going on in the background of course ^^. But that's wonderful, being able to use OBJ for static models...
That's awesome, glad to see the new version! Unfortunately I've been wrapped up in other projects as of late, so I haven't been able to do NDS development. Also still...
Just wanted to give a heads-up since I was having a similar/the same issue with an external monitor plugged into my Steam Deck (dark colours dithering and feeling motion sick...