sudlud
sudlud
It somehow feels wrong to add another hook like 3 lines after an existing hook with exactly the same parameters.
I would argue that you can already implement all your desired functionality with the existing hook. Just fetch the game object there and loot it / deactivate it or something...
Can you please address the codestyle issue so CI checks will pass
In your last comment on the review you said it is a waste of time, that you're not updating this PR anymore and that you should have closed the PR....
@walkline you got any opinion on this?
@Dantsz can you please address the latest review :)
Thanks for the update! So how can we go about testing this PR - to my understanding this basically effects all SmartAI handling? Or just SmartAI with linked events? Can...
Tested. I checked a few creatures with SmartAI with linked events which worked as expected. Also couldn't reproduce the crash in the linked issue anymore. @Dantsz can you please address...
`.go c id 28912` `.gm on` the NPC is lying in the bed `.gm off` the NPC disappears so probably a phase related issue maybe (?)
reminds me of #20170