sudlud

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what about another PR to use these colors within Chat.h -> playerLink()?

can you please rerun your conversion script and round the result instead of casting it to "int" directly? I have the feeling that this would lead to the same values...

I'll close this PR for now, for the reason in my comment above. IMO when executed correctly this PR would not propose any changes at all as the colors are...

can you please provide reproduction steps, preferrebly using gm commands? thanks.

alright i'm no trying it this way ``` 2 lvl 80 chars .debug arena .go c 102693 join 2v2 skirmish ```

I can't reproduce this on c13c1b28e i ran 3 arenas as described above with 2 players and couldn't notice any difference in cpu usage. Can you please provide exact steps...

Alright, then I need to figure out how I can run 100 arenas easily after server start. I'll try to reproduce this again later today

> I used it for testing convenience https://github.com/azerothcore/mod-1v1-arena alright, `.debug arena` should have the same effect for testing