Shark that walks like a man

Results 37 issues of Shark that walks like a man

### User Experience The difference between 0 and 0.05 color intensity when using Adaptive Luminance coloration is unsurprising and acceptable in my opinion: ![Adaptive Luminance, 0 color intensity](https://user-images.githubusercontent.com/106829671/189196358-8ce5f926-2f75-417e-9f11-53fe481a42dc.png) ![Adaptive Luminance,...

bug
lighting/fog
ux

### What happened? Only applicable to compendium UUIDs: ```js if ( collection instanceof CompendiumCollection ) { doc = doc ?? collection.index.get(documentId); doc.pack = collection.collection; // 404'd! 💥 } else {...

bug

### What happened? Now that token borders are rendered underneath the main token image texture, giving a token even a slightly higher scale can cover the border in its entirety....

tokens
ux

### What happened? Larger tokens with dimensions that overlap smaller tokens on the canvas cut off mouse-interactability with the smaller tokens. To regain mouse control, one must move the larger...

bug
tokens
ux

### User Experience This would be similar and an alternative to utilizing a scene's `globalLightThreshold`: a vision or detection mode could enable or disable itself depending on the darkness level...

vision

https://github.com/foundryvtt/pf2e/pull/3523

data other

### User Experience They added a shield with a cat on it: ![Screenshot from 2022-10-07 22-52-02](https://user-images.githubusercontent.com/106829671/194686958-3ed7be57-7580-4417-a178-2a5001579fa3.png)

ui

### What happened? If multiple tokens with vision enabled are selected, an unvarying monochrome is rendered within the vision range of any token with darkvision. ### What ways of accessing...

bug
lighting/fog