foundryvtt
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Selecting multiple tokens can have aberrant vision-mode rendering if one has darkvision
What happened?
If multiple tokens with vision enabled are selected, an unvarying monochrome is rendered within the vision range of any token with darkvision.
What ways of accessing Foundry can you encounter this issue in?
- [X] Native App (Electron)
- [X] Chrome
- [ ] Firefox
- [ ] Safari
- [ ] Other
Reproduction Steps
Two tokens, one with 60 feet of darkvision and another with vision enabled but no special modes and null
vision range:
Token with darkvision selected:
Token with no special vision selected:
Both selected:
Notably, the issue only presents with lights using Adaptive Luminance coloration. With Legacy Coloration, for example, everything appears as expected:
What core version are you reporting this for?
10.288
Relevant log output
No response
Bug Checklist
- [X] The issue occurs while all Modules are disabled