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Selecting multiple tokens can have aberrant vision-mode rendering if one has darkvision

Open stwlam opened this issue 2 years ago • 0 comments

What happened?

If multiple tokens with vision enabled are selected, an unvarying monochrome is rendered within the vision range of any token with darkvision.

What ways of accessing Foundry can you encounter this issue in?

  • [X] Native App (Electron)
  • [X] Chrome
  • [ ] Firefox
  • [ ] Safari
  • [ ] Other

Reproduction Steps

Two tokens, one with 60 feet of darkvision and another with vision enabled but no special modes and null vision range:

Configs

Token with darkvision selected:

Token with darkvision

Token with no special vision selected:

Token with no vision

Both selected:

Both

Notably, the issue only presents with lights using Adaptive Luminance coloration. With Legacy Coloration, for example, everything appears as expected:

Natural Light

What core version are you reporting this for?

10.288

Relevant log output

No response

Bug Checklist

  • [X] The issue occurs while all Modules are disabled

stwlam avatar Oct 15 '22 21:10 stwlam