AxtelSturnclaw

Results 156 comments of AxtelSturnclaw

CC @azieba for general autopilot issues (may be an issue with targeting a faraway body with high orbit speed).

This is quite possibly the best issue description I have read in the last year, possibly two years. Well done! ...The issue itself is probably related to the Natrix being...

The lack of illegal takeoff is intentional to a point, in that we've never implemented any punishment for circumventing the checks the station does when you request launch. It will...

This is (arguably) intentional, and mostly intended to allow keyboard flight users to interact with the console screen / menus which require text inputs while still flying their ship. I...

Not really, no. This is an extremely low-level behavior (do we pass key release events to input bindings that are shadowed/disabled on the input stack) and there's little to no...

Please note that we officially do not support compiling the game on MacOS due to the state of OpenGL support on that platform, and make no promises that the game...

I think that's all that needed to be tested - if you can reliably collide with stations, starports, buildings on the ground, and other ships (i.e. spawn a ship set...

Thank you again for the very detailed PR feedback @Gliese852!

Crash is inside libfmt, and the stack appears to be at least partially corrupt (the execution flow definitely doesn't go through `luaH_newkey` and `0x0028`). Unsure that I can do anything...