AxtelSturnclaw
AxtelSturnclaw
It may not be a AAA production engine, but on Pioneer Space Sim before we converted the ImGui render backend to use our own render API we'd simply flush the...
Ah, I appear to have used some deprecated names by mistake - this is what I get for trusting my IDE. Will fix.
Bumping for a workflow run approval when you get time... Apparently it has to be approved *every* time I push a new commit.
The diff should still be valid, though the files do conflict with master at the moment. If there's interest from ocornut et. al. in accepting this into the main branch...
I've run into this issue as well when working on a mixed C++/Lua project. I've confirmed it doesn't occur when using GDB 9.1 directly from the terminal and the expected...
To add to this bug report, printing the same strings to *stderr* instead of stdout causes them to be passed through correctly without being eaten. EDIT: and just to clarify,...
`SDL_WINDOWPOS_UNDEFINED` is the default, as I believe it allows the WM to position the window as needed. I will see about implementing the `SDL_WINDOWPOS_X` macros as Lua functions to allow...
Sorry about the very long wait time on getting this PR reviewed and approved. When the above changes are implemented, I believe this PR is ready to be merged!
Without providing the save file in question we will be completely unable to act on this crash report. If you are able to provide the save that causes you to...
I like this idea, though I think on its own it merely reduces to `Timer.CallAt(mission.due, wrapperFn(mission.ship, Ship.Undock))`; this isn't something that would require an entirely separate API, merely a little...