Sturdy Robot
Sturdy Robot
- [ ] Implement new Champion Name generation - [ ] Implement Champion Release date - [ ] Implement Champion Patch Changes - [ ] Improve Champion Skill Lvl generator...
- [x] Implement player attributes - [ ] Implement player portraits - [x] Champion Multipliers should be only to some champions (see #5)
Today, players can't extract more than 50% of the champion's potential if the champion is not on their champion pool, and can only extract more of that if the champion...
Following #103, Champions can have synergy with each other. Some champions are better when they are paired up with other types of champions. For example, Marksmen are good with Utility...
Champion types is an important aspect of LoL's core gameplay. They are also called champion classes. LoL's main types are too many to list, so I think we can simplify...
I was recently playing a game called MyStarcraft, and I liked the way they approach the player's skill level with a simple tier ranking. Basically the game divided players into...
PlayerGenerator needs a complete overhaul. All the Generators need to comply to a common interface: IGenerator. The PlayerGenerator should not store lists of champions, and should not store Objects and...
The MobaPlayer class has too many attributes. It should be a simple dataclass. - [x] Convert MobaPlayer and Player to dataclasses - [x] Add other classes that use MobaPlayer as...
ChampionGenerator needs a complete overhaul. All the Generators need to comply to a common interface: IGenerator. The ChampionGenerator should not store lists of champions, and should not store Objects and...
The game should support regional definition. We can also add something similar to what we have in OFM. Respecting first LoL's regions. I think the game could also benefit from...