Sturdy Robot

Results 93 issues of Sturdy Robot

I'm thinking about adopting a very interesting approach to generating teams, which is used by Bygfoot: Using definition files for each region. The definition files are way more flexible than...

refactor

The lists of objects nowadays require iterating over the list to look for champions, players and teams. I guess a better way to implement this is to use a dictionary...

refactor

Implement player progression system. Testing exp and player progression. I'm using formulas inspired by Pokémon to cap the level of progression at 99.

enhancement

Need a file to store championship definitions as well. And need to define championship formats.

enhancement

Players should have a potential skill lvl. That's a skill level that the player can potentially achieve in the game. Example: If a player is currently skill 50 and the...

enhancement
In progress

I've been experimenting a bit with Qt. Although I'm not really a pro in that, Qt seems to be very flexible and promising. I'll try to finish the first alpha...

refactor

Some Controllers are taking care of the business logic in the game. I want them to be separate modules that only get called by the Controllers. The Controllers only provide...

refactor

Out of laziness, I wrote the entire championship implementation on the ChampionshipController instead of the Championship module itself. Gotta move it out of the Controller module to decouple that from...

refactor