Sturdy Robot
Sturdy Robot
I'm thinking about adopting a very interesting approach to generating teams, which is used by Bygfoot: Using definition files for each region. The definition files are way more flexible than...
The lists of objects nowadays require iterating over the list to look for champions, players and teams. I guess a better way to implement this is to use a dictionary...
Implement player progression system. Testing exp and player progression. I'm using formulas inspired by Pokémon to cap the level of progression at 99.
Need a file to store championship definitions as well. And need to define championship formats.
Players should have a potential skill lvl. That's a skill level that the player can potentially achieve in the game. Example: If a player is currently skill 50 and the...
I've been experimenting a bit with Qt. Although I'm not really a pro in that, Qt seems to be very flexible and promising. I'll try to finish the first alpha...
Some Controllers are taking care of the business logic in the game. I want them to be separate modules that only get called by the Controllers. The Controllers only provide...
Out of laziness, I wrote the entire championship implementation on the ChampionshipController instead of the Championship module itself. Gotta move it out of the Controller module to decouple that from...