Penal Buffalo

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@lokka30 Updated the MobPrelevelEvent with a new function: https://github.com/lokka30/LevelledMobs/blob/3.2-dev/src/main/java/me/lokka30/levelledmobs/events/MobPreLevelEvent.java#L100 public void setShowLM_Nametag(final boolean doRemove)

Just realized the variable name doesn't make sense, so will update that on the next build

@redstonepowder Your description is perfect. No guarantees if and when we'll add it but it's on the to-do list now. Thanks for the suggestion.

@redstonepowder is this any different than using a drop table then referencing that drop table id elsewhere?

@redstonepowder look at these sample drops: https://github.com/UltimaOath/LevelledMobs/blob/master/src/main/resources/customdrops_oathedition.yml

Would need a custom drop setting such as: ``` enable-looting: true ``` Then would need to get the attacker and check the equipped item. If it's enchanted with the looting...

Oops, it affects item amount, not drop chance

> This latest iteration doesn't work. I tested this command: > > ```java > new CommandAPICommand("test") > .withArguments(new ListArgumentBuilder("list") > .skipListValidation(true) > .withList("test") > .withStringMapper() > .buildGreedy() > ) >...

I'll probably just cancel this PR and wait for `FlagsArgument` proposed by https://github.com/JorelAli/CommandAPI/issues/483 since it likely works better and is more intuitive.