Roman Fedorov
Roman Fedorov
Also, here is another approach https://developer.oculus.com/blog/occlusion-culling-for-mobile-vr-developing-a-custom-solution/
Could you check the sample TestScene? Does it work in your case? Probably - there is an event system that is separate from the scene, you can try and add...
I believe you have had the same issue as described in here: https://github.com/studentutu/Tilia.UnityUI/issues/6 There was incorrect sorting of 3D objects and UI elements. Latest (3.0.3) release should fix that issue
Sounds very similar to Unitask https://github.com/Cysharp/UniTask
@UrielCh @peteruhnak @tripolskypetr @tripolskypetr @cancerberoSgx @ttt43ttt @echamudi can we revive doxygen2typescript? Currently it is the most convenient method to create typescript definitions for opencv and we already have scaffolding for...
@cancerberoSgx I've done some digging, but I haven't found any concrete solution apart from some stale repos, which do specific XML to TS conversion, so I still stand by the...
@CezaryDanielNowak sadly doesn't run in Electron ( neither main or render process, opencv is just not initialized) ( same as https://github.com/echamudi/opencv-wasm)
try to use pnpm to install this library - somehow it works, yarn\npm does not work
same here, fixed it by using pnpm - somehow default npm tries to build lib even when all conditions to disable autobuild are met.
try to clean all npm caches and such, and also remove ./node-modules - and strictly use pnpm - it will use symlinked folders in your ./node-module, this is probably why...