Stuart Attenborrow
Stuart Attenborrow
Hi all! I understand the want to join them together as it's a little tricky for users to know which one to use. At the same time @SBCV has hit...
I had a look around for the best metric for character density in ASCII art and decided that surely someone has already figured this stuff out. So I found a...
And some more experiments (based on the unity examples): [character_map_16_backgrounds.zip](https://github.com/kb173/godot-ascii-shader/files/5074553/character_map_16_backgrounds.zip) 16 characters:  With 10% white solid background:  With 0% through 80% gradient background:  With 80% through 0%...
Alrighty I'll sort that out soon. I saw you post the project somewhere and I was thinking it might fit a game jam coming up shortly so I was having...
Yeah PR https://github.com/Stuk/jszip/pull/614 breaks our build too; webpack+electron. I'm using patch-package to revert the change to [package.json](https://github.com/mgechev/jszip/commit/617e3ce439c1a0c694c2cb0a04f4a7578d94291f#diff-b9cfc7f2cdf78a7f4b91a753d10865a2) to fix it for now.
Hi @Colbertson. The ImageModeler format is the least supported as I don't actually have a copy myself. I've been reverse engineering the format from a colleagues data. This is what...
https://en.wikipedia.org/wiki/Netpbm_format
Compiling for Mac is not high on my priority list. I'm leveraging the fact that the authors of the software have precompiled binaries for linux and windows, and it seems...
Workaround is to manually set the scene frame_start to the correct frame
Hi @natowi this looks great! When I originally put this addon together I don't believe there was a simple way to write the necessary files for meshroom to ingest. I...