Stuart Attenborrow

Results 26 comments of Stuart Attenborrow

COLMAP native format implemented in aed3b777bf428b44c8004852f8172f99c56f4629 COLMAP poisson and delaunay meshing implemented in fc8a9c8e3cddf9079dd3b1dcaf93a387d6643321

openMVS textured meshing for COLMAP dense reconstruction added in dfdcf3f42d6d5114faa55b5848612945da57cfc2

Yes this is my primary goal - to have a test case for Godot 4's new features like SDFGI, LOD and (shortly) occlusion culling

WinForms version added at 5a4bf7989fce058011b756ad0edc752486149343

From written notes (2014): To abstract the UI, we need to represent our own tree structure & have an adapter at the end which converts into the concrete UI implementation....

To save dumping my current brain, here's a similar thought process: http://www.codeproject.com/Articles/26288/Simplifying-the-WPF-TreeView-by-Using-the-ViewMode In a nutshell, provide a viewmodel/adapter Node object with all hierarchy bundled into it and mimic the object...