Steven Lambert
Steven Lambert
Thanks for the issue. We'll try to update the code to better handle this scenario.
Ya. Ideally the sprites draw position would be the same regardless if it's a square or circle. A centered `anchor` property would draw both centered around the x/y position.
Update on this ticket. This issue has been tricky to resolve since both Scene and TileEngine are affected, but both in different ways. The main problem is when a Scene...
So I'm taking a look at this and there's some major differences between Tiled and LDtk formats / capabilities that I'm not sure if I could make the two work...
Interesting question. Separating out the severity would be difficult as the severity is tied to the check. Essentially we'd have to separate the concerns of which aria attributes and use...
That's an interesting question. The reason we added the matcher was to ensure we don't run the rule on objects that don't have content that is loaded. Since there wasn't...
I guess it depends on what you're looking to do with blend mode and sprites? You should have access to the `context` object to set the blend mode. If you...
`globalCompositeOperation` should be able to be limited to what you want by using `context.save()` and then `context.restore()` afterwards. That way it only affects the stuff done in bewteen. ```js context.save();...
Wait, nevermind. I see what you're saying. Changing the global composition operation would affect what has been drawn already, not so much limiting it to the current thing. In that...
Probably? It's hard to say for sure, but putting in the render loop would be a good place to start to see if it works.