Sam Lapere
Sam Lapere
Hi, I checked out the new Principled shader introduced in Ospray 1.6, but couldn't find a subsurface parameter as in Disney's original PBR shader implementation (https://github.com/wdas/brdf/blob/master/src/brdfs/disney.brdf) Is there some way...
Required to obtain realistic looking lighting. Blender pioneered a tonemapping filter called "Filmic", which adds a lot of realism: https://www.blenderguru.com/tutorials/secret-ingredient-photorealism
I would like to create an online computer graphics course with Python, where users can write code in the browser, have it compiled to Javascript by a server and see...
Hi, we've tried to compile the code, which worked, but when we run the code with GPU enabled we get an error. This is the compilation error log: ``` [...
Hi @paulmelis , integrating OSPRay in Blender is a fantastic idea! I was wondering which of the features on your missing features list you plan to add first? (Having the...