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Gamma correction and tonemapping

Open straaljager opened this issue 6 years ago • 2 comments

Required to obtain realistic looking lighting.

Blender pioneered a tonemapping filter called "Filmic", which adds a lot of realism: https://www.blenderguru.com/tutorials/secret-ingredient-photorealism

straaljager avatar Jun 12 '18 11:06 straaljager

ospray might already have someting to fit this need: https://github.com/ospray/ospray/blob/master/ospray/fb/ToneMapperPixelOp.h

tribal-tec avatar Jun 12 '18 12:06 tribal-tec

Great, looks like it has an implementation of the filmic tonemapper.

straaljager avatar Jun 12 '18 15:06 straaljager

Gamma correction and tone mapping are now implemented as part of Brayns 3.0.0 and available on master branch.

NadirRoGue avatar Nov 16 '22 15:11 NadirRoGue