Steven Vergenz

Results 32 comments of Steven Vergenz

While you're at it, `btCollisionObject` is also missing a constructor, which is used for the same use case.

Could you try to integrate with the repo's build system? And put the build into the root dist folder?

I'm confused what functionality this PR actually adds. Wouldn't it make more sense to put the behavior on an empty node that's parent to the trigger and the receiver?

Could you add a test case to `examples/tests`?

Sorry for the delay. Finally got around to trying it out, it looks good! We'll merge it in with the next SDK push. Sound good?

As far as I can tell, Unity all-up does not support texture rotation in a standard way. You'd have to write a custom shader for it, then write a custom...

The only alternative I can find is to load and decompress texture files into color arrays in a separate thread, then pass that back to the main thread for LoadImage...

Please define "doesn't work". Is the new transform ignored, or does the actor appear in the wrong place?

I'm assuming in this test that the animation was actually triggered? Text doesn't have a collider by default, which is a requirement for the ButtonBehavior that's processing the hover.

Isn't this more or less the same process as trying to view a development website on your phone? You either open up your network so the phone can view (ngrok),...