UnityGLTF
UnityGLTF copied to clipboard
Is the rotation property of KHR_texture_transform supported?
Hello,
I've run into a situation where I need an embedded texture to be rotated 90 degrees on the model itself. Does this convertor support UV rotation as specified in the KHR_texture_transform extension, or will I need to find a workaround?
After testing, I have confirmed that this attribute is not supported. Can I expect a fix for this?
As far as I can tell, Unity all-up does not support texture rotation in a standard way. You'd have to write a custom shader for it, then write a custom importer to set the properties.
Fixed in latest release