UnityGLTF icon indicating copy to clipboard operation
UnityGLTF copied to clipboard

Is the rotation property of KHR_texture_transform supported?

Open a3doucet opened this issue 4 years ago • 2 comments

Hello,

I've run into a situation where I need an embedded texture to be rotated 90 degrees on the model itself. Does this convertor support UV rotation as specified in the KHR_texture_transform extension, or will I need to find a workaround?

a3doucet avatar May 20 '20 18:05 a3doucet

After testing, I have confirmed that this attribute is not supported. Can I expect a fix for this?

adoucet85 avatar May 20 '20 19:05 adoucet85

As far as I can tell, Unity all-up does not support texture rotation in a standard way. You'd have to write a custom shader for it, then write a custom importer to set the properties.

stevenvergenz avatar May 29 '20 21:05 stevenvergenz

Fixed in latest release

pfcDorn avatar Feb 09 '24 08:02 pfcDorn