Stéphane GINIER
Stéphane GINIER
> On Blender 3.3.1, COLOR_0 is the rendered vertex color slot, the other one is COLOR_1. But that's not what the exporter is doing, it definitely exports COLOR_1 data in...
> After import, the second color layer Col.001 is the default attribute for rendering (render_color_index == 1). The importer just needs to make sure the first one is always the...
Thanks, the fix will at least resolve https://github.com/KhronosGroup/glTF-Blender-IO/issues/1740 > We also have to be careful because we are looping on attributes, and it may not follow the order of color...
if we comment the state.apply() from https://github.com/cedricpinson/osgjs/issues/399, it works
Hmm computeHomePosition works the same way as the orbitManipulator. It keeps the rotation but simply translate the eye at the right distance (from the bounding sphere/box). It's more intuitive with...
https://github.com/cedricpinson/osgjs/blob/feature/animation/sources/osgWrappers/serializers/osgAnimation.js#L372 ^ It's the lack of boneMap that triggers the warning. That being said, I don't know if we would be resilient without bones and weights. @cedricpinson Is that something...
It's possible but I'm not maintaining sculptgl anymore.
You'd need to include https://github.com/leapmotion/leapjs. I don't know how the api work though. All the controller stuffs is managed in the SculptGL.js file (for now it uses Hammer for mobile...
The [method](http://liris.cnrs.fr/lucian.stanculescu/) itselft can't handle self-intersection. Even when there're no self-intersection, some weird stuffs can happen (just put the detail slider to 1.0 and do a lot of holes...). A...
Thanks for the report, unfortunately I have an android,, so for now I can't really debug it.