Stephan Bogner
Stephan Bogner
Not sure if bad practice to open issues like this, but ... ... I just wanted to **thank you** for creating (and publishing) this! 👍 🙏 I created a small...
We (@b-g and me) used the magnet class in the ["attractor duo" example](https://b-g.github.io/p5-matter-examples/5-attractor-duo/) and noticed that it might not behave like an actual magnet 😆 I think in reality once...
### Issue The error ` error Cannot read properties of undefined (reading 'slice')` is thrown if a file extension is written in uppercase, e.g. `.JPEG`. ### How to reproduce: 1....
### Issue `src="undefined"` when using the [format](https://astro-imagetools-docs.vercel.app/en/global-config-options#format) option ### How to reproduce: 1. Install Astro with "Just the basics" using `npm create astro@latest` (in my case version `1.4.7"`) 2. Install...
Thanks for creating the imagetools, they work great! I was just wondering what's the deal with file extensions like `.webp;jpg` in `[email protected];jpg` in the generated assets in `/dist/assets`. I googled...
### Godot version v4.0.stable.official [92bee43ad] ### System information Ubuntu, Godot Forward+ ### Issue description **Issue:** - The documentation about [DampedSpringJoint2D](https://docs.godotengine.org/en/stable/classes/class_dampedspringjoint2d.html#class-dampedspringjoint2d-property-length) states that `length` is "The spring joint's maximum length. The...
**Your Godot version:** 4.2.1 **Issue description:** 1. If I understand correctly the IDs returned by [get_instance_id](https://docs.godotengine.org/en/stable/classes/class_object.html#class-object-method-get-instance-id) are [generated at runtime](https://forum.godotengine.org/t/should-i-use-get-instance-id-to-save-game/23402). 2. However this is not mentioned in the docs (or...
## Your Godot version: 4.2.1 ## Game context: 1. Player leaves level 2. Screen fades to black 3. Scene is switched 4. Black fades away to reveal the new scene...
**Is your feature request related to a problem? Please describe.** Instead of deleting a file using [filesystem.removeFile(filename)](https://neutralino.js.org/docs/api/filesystem/#filesystemremovefilefilename) I'd like to move them to the trash. (Basically Electron's [trashItem](https://www.electronjs.org/docs/latest/api/shell#shelltrashitempath)) This way...
**Is your feature request related to a problem? Please describe.** It would be great if there were Neutralino events for common commands like _undo_, _redo_ (maybe also _print_ and others)....