stepa2

Results 13 issues of stepa2

Crash is caused by adding seven hundred of `models/vortigaunt.mdl` to outfit. Probably some limits for either models with 'Eye' shader, models with animations or models with flexes is needed. [player_crasher.txt](https://github.com/CapsAdmin/pac3/files/8014147/player_crasher.txt)...

critical
gmod issue

### Type of bug Exploit ### `/ess dump all` output https://essentialsx.net/dump.html?id=5b9d8973f60f490b9ccedf0513ffbc1b ### Error log (if applicable) _No response_ ### Bug description Local messages treated as global and relayed when all...

bug: confirmed
module: discord

Expression2 says that Rack:acfIsGun() == 0. It breaks Rack:acfReloadProgress() and Rack:acfReloadTime()

Add option to clone relative to prop origin instead of prop bounding box

Fixes #3139. I exported `IClientConfigs` to public API to make it accessible from `ForgeGuiPlugin` and `FabricGuiPlugin`. `FabricGuiPlugin` has a hack with casting to concrete implementation of `IClientConfigs`, when proper configuration...

stale

### Details Texture previews are not displayed for random textures (exact textures changes with reload) Co-exists with "corrupted" texture previews bug. When you scroll down and return back to previously...

Bug
Tools

Note that progress get from 0 to 9 and two dots very fast, and last dot and 10 takes most of the time. Map (replace invalid materials with anything if...

Tools

(From discussion in #90.) Whitelist (current state): - Pros: - New tools that are affected by `ENT:CanTool` are unable to break textscreens. - Less error reports. - Cons: - Allows...

It is already possible to area-copy textscreen and paste it, but that previous broke it. I tried detouring ENT:SetNotSolid on textscreens, because it is the cause of #60, but it...

### Other https://github.com/mezz/JustEnoughItems/blob/404514ad2e11919fde84fb784aa7ed3b758cec63/Common/src/test/java/mezz/jei/test/DeduplicatingRunnerTest.java#L15-L27 I guess it happens because on my computer, due to lags when I run `:Common:test` Gradle task, `Thread.sleep` ends faster than `deduplicatingRunner`'s actions. As a hotfix, I...

minor bug