stepa2
stepa2
Currently, collisions are not reloaded when model is modified. `r_flushlod` reloads model visual only. So, if I want to reload collisions, I need to restart the game completely. I suggest...
```lua -- Like GM:EntityEmitSound, but for ENT:StopSound -- Add some code into `CBaseEntity::StopSound` -- -- When returns false: do not stop this sound -- When returns nil: stop it hook...
Появилось после обновления браузера. Происходит на, кажется, всех сайтах. ```json { "userAgent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:140.0) Gecko/20100101 Firefox/140.0", "platform": "Win32", "version": "0.0.1.66", "ext-error": { "message": "TypeError: can't...