Luana
Luana
There is also tool breaking logic in the if statement that reduces the durability on line [390](https://github.com/WayofTime/BloodMagic/blob/e573e3910f1b578a846cb2d88981b80b8309c00d/src/main/java/wayoftime/bloodmagic/common/tile/TileAlchemicalReactionChamber.java#L390). It doesnt shrink the stack size as ARC tools only stack to 1...
Added `registerActiveInventoryProvider(String)` to `IBloodMagicAPI` and `BloodMagicAPI` (since its just a list of strings maybe it shouldnt have provider in the name?) Added `getActiveInventoryProvider()` to `BloodMagicAPI` Added `getActiveInventories(Player)` to `InventoryHelper` Changed...
Pretty much the same as #1921 from 1.18 and is probably fixed by applying #2015 to the 1.20 branch
As per the WSL architecture overview from the readme WSLg uses RDP which has this issue as well. So maybe that is the cause? Is there a way to have...