Stefan Hendriks

Results 161 comments of Stefan Hendriks

looks like still this is needed, thanks for the suggested 'fix' :+1:

To give some context about the kind of test I am running: ``` private WireMockServer wm; @BeforeEach void setup() { // some code left out for clarity mockMvc = standaloneSetup(controller).build();...

I do know the linux build is buggy (see #458 and #492 ). I wonder though; where do you put the executable? Afaik if you keep the folder structure from...

thanks for the patch! I'll process this in a PR 👍

I believe `D` actually works for MVC's

`U` for upgrading is no longer applicable, because of the way it is redesigned.

Doesn't spice bloom get produced during the game? Or do you mean as an extra, to add bloom nearby AI/bases?

Hmm, afaik the CTRL key should be held in order to force move. That did not work?

ok good to know; thx for reporting. Btw, does it have any influence which CTRL key you press (left/right?).

looks like this already got reported, probably something I broke when refactoring controls, see #549