staringstar

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I have an idea to fix this we could a button mapper to the companion apps so we can determine which button will be triggered on switch when we press...

Found a way to workaround this problem you need first to get Xoutput from here https://github.com/csutorasa/XOutput/releases after that map your controller on it then use input_pc.py included in hid-mitm source...

Can you post the .c/.h files you added so the ouya controller starts working? Just tought it might be interesting to take a look at them. Thanks in advance

Ill try to check this tomorrow if I have time. I really thought that the devs already patched but it seems they didnt.

So it seems that not all ui layers are scaled properly on screen when changing resolution to something other than 1080p. Until I find how to fix that here are...

Someone already notified the Nintendon't devs here https://github.com/FIX94/Nintendont/issues/1182 about the issue, but it seems like it went unnoticed. While Im no expert on Nintendont or GC/Wii in general, fixing this...

I just checked SMSBetterEngine's audio system code and it seems like it does import system functions to do its job, so a way to fix this can probably be found....