Simon Schmid

Results 280 comments of Simon Schmid

New C# syntax might look weird, but it's essentially a TryGet :D ```csharp if (entity.GetPosition() is { } position) { // position.X ... } ```

@Discipol I checked Match-One in Unity 2022.3.0 using Entitas 1.14.1. Looks a normal. Is the 2022.3.4f1 patch version the problem? Are you on Entitas 1.14.1? Could you try [Match-One](https://github.com/sschmid/Match-One) to...

I found the issue and can fix. Unity finally fixed a type in their Editor UI, which now broke the EntityDrawer (typo was 'Seach' instead of 'Search') old: ```csharp public...

I will distribute Entitas as sources in the future so we can use `#if UNITY_XYZ`. Since I cannot do that in the dll, I will attach a hotfix dll here....

In the meantime, it would be great if someone could check which Unity patch version introduced that change from `ToolbarSeachTextField` to `ToolbarSearchTextField`, either by downloading and checking if the EntityDrawer...

CI is running: https://github.com/sschmid/DesperateDevs/actions/runs/5476346196 Here is the updated dll: [DesperateDevs.Unity.Editor.dll.zip](https://github.com/sschmid/Entitas/files/11968960/DesperateDevs.Unity.Editor.dll.zip) Please overwrite the old dll.

> Jenny uses dotnet 6.0 and roslyn which doesn't work in Unity for now. Generating in Unity while using the roslyn data providers will fail. Generating in the terminal using...

The recommended way to generate code is using jenny server ``` cd path/to/your/game # start jenny server dotnet Jenny/Jenny.Generator.Cli.dll server ``` run this to make the server generate. Ideally, create...