Simon Schmid
Simon Schmid
Yes 👍 always use `context.CreateEntity()`
Hi @mororo250 In Entitas use classes for components. Components are pooled and reused. Groups are restricted to 1 context type only. Maybe a MultiReactiveSystem can help you, not sure what...
@mororo250 btw, very happy to hear that you like it :D Will close, feel free to reopen, if there's anything else
potential duplicate #967
@jtuchel Yes. As a first step I update all Desperate Devs libs to net6.0 and netstandard2.1 and will distribute them as nuget + Unity package with asmdefs. I plan to...
Update: I'm currently working on Entitas 1.14, ETA 1 or 2 weeks. Brief summary: Entitas 1.14 is mostly about updating to DesperateDevs 1.0 nuget packages. DesperateDevs 1.0 addresses the points...
`master` branch is still on Entitas 1.13 and will be phased out very soon, switching to `main`, which will be the new default branch starting with Entitas 1.14. Follow `main`...
Update: Desperate Devs 1.0.0 is now open-source https://github.com/sschmid/DesperateDevs I might extract Jenny, Sherlog and TCPeasy out to their own repos at some point.
Update: Entitas 1.14.0 is out 😍 https://github.com/sschmid/Entitas/releases/tag/1.14.0
@jtuchel Yes, I will start working on new Videos starting September 2022 😬