Simon Schmid

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I see you're using the events, I already like that a lot :) I don't have any insights into your game, but why do you need entities for the body...

Hi, not sure if that's a good idea. Starting jenny server initially reads a Jenny.properties. Based on this file it initializes everything like listening on the specified port and parsing...

Or wait, I need to check if you can pass in different properties files like `jenny client gen Jenny.proeprties` maybe this could work, need to check first though

But to keep it simple, I'd suggest to run one separate instance per project

@studentutu thanks! Roslyn Source Generators is definitely sth I would like to research at some point! That might be useful for Entitas. Jenny however follows a different idea where the...

One downside is > Note: Roslyn analyzers are only compatible with the IDEs that Unity publically supports, which are Visual Studio and JetBrains Rider. But I'll have a look

Looks like we would need to switch to Unity when we make changes in order to recompile, which would take too long.

Ok, building in the IDE works too 👍

Hi, sounds like a good idea. I tried that in the past, but had problems with the post processor that updates the project to update the correct project. But I...

Basically, if I add optional meta data to the CodeGenFile, e.g. project path, then the post processor can update the corresponding project