Simon Schmid

Results 280 comments of Simon Schmid

@defik2944 Unity's approach is different to the Entitas approach and for them it makes sense to use structs and not classes. Entitas is designed differently and classes are the better...

On the other hand, the amount of entities doesn't necessarily mean that you will end up with performance issues. I would be more interested in the amount of systems and...

If it's possible for you to share more info I'm sure we can find a solution

Yes, if you're dealing with thousands of entities, you can get a massive performance boost by not using the replace method. Groups will still work, but reactive systems and EntityIndex...

@owengalenjones This is fixed as of 0.47.3, see #540 for a workaround

Thanks for you contribution. Entitas comments are without xml tags intentionally. IDEs and documentation generators work well with this + humans can read the docs better

Sounds great! I will check it out in the future! Thanks for the suggestion

Will close, Unity appenders have been removed. See #3

To add some cons: - implicit, dependencies are harder to spot - dependency to Contexts Example: I have a generic Button that uses a InputService when clicked. The Button is...

@FNGgames That sounds very nice! I have services like entityService.CreatePlayer() -/.CreateEnemy() how would you call this?