squiddingme
squiddingme
It's fairly common behaviour to do some variation of Networking.LocalPlayer.SetVelocity(Networking.LocalPlayer.GetVelocity() + impulse) to add an impulse to the player's existing velocity. This can be done every frame to add a...
This should include all blackboard variables and the current running indexes of any composite nodes, as well as the current running state of any HSMs. This would allow developers to...
**Description** Many players report a softlock during the cutscene when an instrument is collected: the cutscene plays out, but the last step where the player is teleported out of the...
**Description** It should be possible to replace sprite atlasses with higher resolution versions. SpriteAtlasSerialization and the format of .atlas files suggests you can set the scale of the sprite sheet...
**Description** Make picking up a heart container optional and allow players to get into the room with the dungeon instrument without needing to pick them up. This would allow players...
**Description** Add a menu option to globally swap the A/B buttons in menus to match Nintendo (and Japanese PlayStation) gamepad convention.
**Description** Currently, modding the game requires replacing files in the Content and Data folders. A method for non-destructively overriding files in the Content and Data folder should be provided by...
**Description** Bottomless pits pull the player in more aggressively and from farther away than they do in the original game. This makes navigating around certain rooms and using the Roc's...
Flycast currently has a simple radial deadzone, but could additionally benefit from an axial deadzone (the input is locked to a cardinal direction if it is close enough to one)....
**ArmorPaint version:** 23.09 **OS / GPU model:** Windows 11 Nvidia RTX 3070 **Issue description:** A malformed UV will break rendering if bloom is enabled -- if any part of the...