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Non-destructive file replacement
Description
Currently, modding the game requires replacing files in the Content and Data folders. A method for non-destructively overriding files in the Content and Data folder should be provided by matching the path and file names.
Proposal 1
A global Content_Override and Data_Override folder. Anything inside is prioritized over files with the same relative path and file name in Content and Data. This would be better than nothing; at least users would be able to know what files they've changed and how to restore their game to a vanilla state.
Proposal 2
A more robust Content and Data modding system that loads multiple folders (or even .zip) files. Some kind of system for load ordering would be necessary.