Ryan Liptak
Ryan Liptak
I was curious about the buff you thought the MIRV got and looked through the code a bit. The MIRV damage has never been increased (it's been 180 since 1.0...
@caesyum's list is my ideal for the class roles as well.
It's possible to force local servers to be 66 tick by using the launch parameter: `-tickrate 66`. We might want to consider making this a default launch parameter, as it...
Made `-tickrate 66` a default launch parameter for the Steam version. However, this is only a partial fix; the underlying problem should still be investigated.
For further reference, [TFC pipe radius appears to be approximately 120](https://github.com/fortressforever/tfc-reference-data/tree/master/weapons/pl). Tested using [this plugin](https://github.com/fortressforever/tfc-reference-data/blob/master/plugins/test_pipe.sma). Pipes stop doing damage at ~137 units away from a player. Player hulls are 32...
Might have something to do with Minecraft itself, will need to look into it.
Can't seem to reproduce this with only Squake. Might be some other mod affecting things.
Yes, tested on 1.12.2; can't reproduce with only Squake. 
Haha, unfortunately this is probably something that is harder to fix than one might think. Many movement related items use techniques that rely on the way that Minecraft handles movement,...
Will try to get to this soon. (mostly a note to myself): I did some work on a 1.14 Fabric port and ran into some issues with water movement changes...