squarebananas
squarebananas
OpenAL might not, but MonoGame uses OpenALSoft which is a software implementation of the original. That in turn makes calls to the platform's backend system, which for Windows should be...
> Care to address the suggestions from our AI Overlords @not-phoeniix so we can get this into the next preview? How do we address it? If you can pass on...
I remember @KelsamGames saying DesktopGL can have up to 16 controllers: 
@AristurtleDev I actually meant if MonoGame.DesktopGL can have 16 controllers, then maybe increase it to `PlayerIndex.Sixteen`. I would think that will be the case for DesktopVK as well. As for...
Give this a try, I threw it together just using MG source. It's a console app which will create a SDL2 window without MonoGame. The console has keyboard instructions. It...
Ok thanks for trying that. I was hoping that would reproduce it and confirm the issue is outside of the MonoGame code. However, I did find this closed issue on...
The good news: MonoGame has a built-in 3d rotating spaceship unit test already. The bad news: Someone disabled it, but easy to reenable.  The confusing news: The unit test...
@jwosty In your game solution's `\.config\dotnet-tools.json` file, have you ensured the tool version numbers match the MonoGame Nuget package version numbers you are using? I ask because when I had...
> yep, everything matches version `3.8.3` Are there any external dependencies which may be using an earlier version? In particular are there any references in the `.mgcb` file for custom...
> Someone mentioned an issue where the rotation specified in the .mgcb file was not being applied. Maybe this issue is that? Yeah, but that is working for me too....