squarebananas

Results 8 issues of squarebananas

Currently Texture2D.GetData can only be run from the UI thread for DesktopGL projects. WindowsDX / UWP projects allow Texture2D.GetData from other threads. This pull request uses the BlockOnUIThread approach (already...

This pull request is to fix DynamicSoundEffectInstance requesting buffers too late. More details on the issue can be found here: #7565 For demonstration purposes please see the OpenALPendingBufferCount project within...

There are currently three classes that simulate periodically updating sound effect objects by running Thread.Sleep in a loop. By placing a stopwatch around these loops it can be seen that...

For UWP projects Ctrl, Shift and Alt do not work correctly (especially if Right Alt has been pressed). Sometimes these keys are not registered as pressed and other times they...

The GameTime.IsRunningSlowly is true when frames are being dropped and should reset back to false when the target framerate is resumed. However the reset condition seems to be implemented incorrectly...

When streaming sounds the TargetPendingBufferCount for a DynamicSoundEffectInstance is hard-coded to 3 and the PendingBufferCount should generally match this. However the PendingBufferCount is never seen to be above 1. If...

### Prerequisites - [X] I have verified this issue is present in the `develop` branch - [X] I have searched [open](https://github.com/MonoGame/MonoGame/issues) and [closed](https://github.com/MonoGame/MonoGame/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already...

TextCopy is used to provide text copy/paste functionality for Gum already. While this supports Blazor, it doesn't provide this support through the default `ClipboardService`. Rather it has a `BlazorClipboard` class...

bug