squarebananas
squarebananas
A few random thoughts regarding this: - Would files still need to be included in the project by using build action "Content - Copy if newer"? If not, would files...
Just for basic proof of concept: ``` AutoContentManager contentManager = new AutoContentManager(Services, "Content"); Texture2D texture = contentManager.Load("MonoGameLogo"); ``` ``` public class AutoContentManager : ContentManager { GraphicsDevice _graphicsDevice; ContentManager _contentManager; string...
Thanks for the responses. >it should be a feature of `ContentManager` and not a new class Just to add some clarity around my original words, the code I posted was...
@SimonDarksideJ From testing with AugsEU earlier, it appears fixing #6701 will fix this looping issue as well. The cause is the same power of 2 issue, but the effect is...
> Any chance you can rebase your PR to resolve the merge conflicts @minimalism ? Is this PR still valid - It looks like this (#7361) is based on #7352...
As FFmpeg haven't fix this (nkast first reported the issue to them 7 years ago) and now that MonoGame.Tool.FFmpeg exists, this issue can finally be fixed. These changes allow medium/low...
I did make a start on a proof of concept test yesterday where the style and text size can be toggled. There are quite a few inconsistences on how styles...
## Summary of the related discord discussions - EnableDefaultLighting will cause BasicEffect to use the following technique and VS Input: ``` BasicEffect_PixelLighting_Texture_NoFog struct VSInputNmTx { float4 Position : POSITION; float3...
> Not sure why this isn't throwing in this case. I did post the exception message and stack trace in the discord thread as you requested last week. I should...
Looks great! Just knowing what is required by the vertex shader is much more informative. Especially for the built-in effect resources. Just to summarise the findings from last week: ```...