sprunk

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Sure, though this appearing now after an engine change and not earlier is a bit worrisome from engine PoV.

Seems to have been solved along the way.

Historically giving to AFK players would just immediately trigger the afk monitor and pass units onto somebody else, so that is also an alternative compared to just blocking the transfer.

Related #5512, but I couldn't reproduce.

`math.random` exists but returns `nil` in modrules. Engine ticket https://github.com/beyond-all-reason/RecoilEngine/issues/2433 So modrules crash upon `random() < 0.5` due to comparing number with a nil. Modrules crash isn't fatal so it...

The screenshot doesn't seem to show the icons in the selection panel but in the main worldview instead?

Does this mean this line is incorrect and shouldn't say "and icon"? https://github.com/ZeroK-RTS/Zero-K/blob/0e4327208f0d3fb2ba3cba5123a3d9833a5b34f6/LuaUI/Widgets/gui_chili_selections_and_cursortip.lua#L440

My reservations: * 1 sounds alright but annoying to implement since right now area mex is just a bunch of fire-and-forget native engine build orders. * 2 allows units to...

🚀 Already Implemented Features * 🖥️ Some of these suggestions, such as real-time visual FX optimization to only consider units on-screen, are already in place. 🚫 Out of Scope for...