THREE.MeshLine
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Mesh replacement for THREE.Line
Hi, In the `advance()` demo (https://www.clicktorelease.com/code/THREE.MeshLine/demo/birds.html), and independently in my code, there are artifacts in a meshline's tail when using `advance()`. It's as if the end of the tail isn't...
The counters attribute array made the dash calculations go wrong. For example: a two-point line with a dashArray value of 0.5 would only give 1 dash instead of (1/0.5 =)...
For example either the one from `three-instanced-mesh`, or the builtin `THREE.InstancedMesh`? In particular, I would like each line to be instanced, but having different point values. Seems this may not...
Hi, i am using this as my camera and renderer. ``` this.camera = new THREE.PerspectiveCamera( 90, width / height, 0.1, 1000 ); this.renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true...
if the position of camera is close to line,and then rotate the camera, meshline will rotate too.
Can anyone help me with this? https://glitch.com/edit/#!/amethyst-wild-lettuce?path=rounded.js I'm trying to make a rounded rectangle in AFRAME/THREE. I did kind of have this working with the previous version of this library,...
I'm trying to use this with Aframe and getting the above error when it gets added to the Object ``` var geometry = new THREE.Geometry(); geometry.vertices.push(this.data.start); geometry.vertices.push(this.data.end); var line =...
I have to admit i am new to this fantastic lib, but i don't understand why MeshLine has to be a factory class, from the docs it seems like we...
Hi there, I'm new to 3JS, I managed to draw a simple straight line ok with MeshLine, next I need the start point and endpoint to animate in different directions....
I'm drawing several flat lines with widths of about 3. The lines all have y=0.01 and are on top of a green rectangle with y=0. I'm using the standard OrbitControls....