THREE.MeshLine
THREE.MeshLine copied to clipboard
Lines shift while using orbit controls
I'm drawing several flat lines with widths of about 3. The lines all have y=0.01 and are on top of a green rectangle with y=0. I'm using the standard OrbitControls. As I move the camera around, the flat lines all shift around in ways that don't make much sense:
It looks like the y-coordinates of the lines are changing as I move the camera. Why would this be happening?
I'm facing the same issue, have you found a solution to this?
I'd also like to see if theres a solution to this. I want to draw a thick outlined rectangle on a plane but rotating the camera close to the horizon causes weird distortion of the thickeness of the line: