quick-encounters
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Quick Encounters keeps your Foundry map clean and your encounters simple in heavily populated dungeons.
**Core Foundry**  **QE** 
[Improvement suggestion] Default Journal using 10's new journal style (all Encounters added to it)
Hello! I love this module! It would be great if, to better integrate with the new journal design in V10, the module allowed you to create encounters notes as pages...
I've been looking for something like this, however, in my games I use the module [Maestro](https://github.com/death-save/maestro) to setup different battle themes per encounter, since I have different battle themes for...
Currently you position the tokens and then press the QE button and get a dialog confirming what you want to do. This will become more difficult with multiple QEs per...
Currently, you can create a Journal Entry with embedded Actors - when you save the text, it will pop up the QE dialog showing the extracted number of Actors of...
- Refactor EncounterCompanionDialog to QuickEncounterDialog - Remove unused styles from .css - addTokens: Could just add the tokens one by one rather than filtering etc. - Need to refactor so...
Currently you can't see where the existing captured tokens are without pressing Run Quick Encounter Also you can't adjust the positions of captured tokens without deleting ALL the existing ones...
https://github.com/opus1217/quick-encounters/issues/4#issuecomment-703291743
Hi, with v11 and last module update I get this error in the module setup page : The module "quick-encounters" is using "name" which is deprecated in favor of "id"
Select two Hostile actors and press the Quick Encounter button; get the following errors in the console: (first errors are Warnings; last is Error) ``` commons.js:1922 Error: You are accessing...