Rémi Gillig
Rémi Gillig
Try with Refresh() just before Update() inside MonoBehaviour.Update() like: ```csharp Refresh(); Update(); ```
Hi thanks for the heads up but I'm curious why the .unitypackage didn't work for you? You can download it there: https://github.com/speps/XInputDotNet/releases/latest
For Xbox One, you would probably need to rebuild XInputInterface.dll yourself as it's built for Windows, not Xbox One. Just opening the solution and adding the right platform should do...
I know, but basically submitting to the Asset Store would mean I would have to commit more time to customer support than I can allocate at the moment. It also...
The change in the `data/*` files is MSVC compiler not handling that data as `std::vector` well.
That function shouldn't be called every update, you need to set it less often according to your game. It'll continue vibrations even if you don't call the function.
I'd like someone who contributed in the past or sending PRs to take over. I don't recognise your username unfortunately. Look at some of the open issues and help with...
I have a fix for the missing DLL. I still need to investigate the error message. The one in the screenshot I have a fix for but other ones after...
The DLL fix is now in 7cbd6bc. Looking at the other issue (the REQUIRE error).
Two recent papers in this area: - Volume encoded UV maps - Mesh Colors (Cem Yuksel papers) First one seems like it could be a good fit. From: RavenWorks Sent:...