speed2CZ

Results 30 comments of speed2CZ

Worst case scenario could be losing the damage on the tick when the unit is turned into the wreck. But that's just a maybe and it would be pretty hard...

Since they are fired above the water, they don't travel that deep and their hitbox is much higher, so easy for beam weapons to hit them ![ForgedAlliance_2019-07-14_17-09-48](https://user-images.githubusercontent.com/10947024/61185468-41a34f80-a65a-11e9-8089-d2e400a27161.png)

That's by design. Before, the unit that was being built got always destroyed. Then it was added that if it's more than halfway done, it will create a wreckage.

The logic changes, it needs debugging. Ideally to test it on couple of missions.

might be because the icon got renamed or the bigger version doesnt exist. I won't investigate it

Seems to be still the same, first replay it finds is from 2014

coop has its own maps, each mission is just a map with extended script. Its not uploaded as a normal map. They are taken from the git repo https://github.com/FAForever/faf-coop-maps/ and...

Dont all the other units need to ground fire as well? This also makes the depth charges kinda obsolete.