UnrealGDK
UnrealGDK copied to clipboard
SpatialOS GDK for Unreal Plugin
We are accepting issues and we want your [feedback](../README.md#give-us-feedback). ------- ## Description spatialoschina.com is inaccessible Can sdk be used in UE5? ## Expected behavior Tell us what should happen. ##...
## Description Working sets and ownership sets are two separate systems, and both may influence load balancing when using StrategyWorker. When that happens, one may experience issues such as ownership...
## Description USTRUCTs with `WithNetDeltaSerializer` trait, including but not limited to `FFastArraySerializer`-derived structs, won't be always replicated when a user has PushModel enabled. ## Expected behavior A `NetDeltaSerialized` property is...
Internal ticket https://improbableio.atlassian.net/browse/UNR-959
## Description A warning about RPCs being executed with unresolved references can occur in UnrealGDK projects when a client disconnects from the deployment. Here's an example warning, triggered when I...
## Description Sometimes the `schema` directory is locked by an Unreal Engine process. This can cause attempts to delete the Schema Database via the button in the UnrealGDK toolbar to...
## Description If you destroy a replicated instance component on the server's BeginPlay, and add a new dynamic component of the same type, the client would map this new component...
## Description The COND_InitialOnly replication condition support is not enabled by default, and has caveats when enabled. We recommend you don't use it where possible. When `SpatialGDKSettings::bEnableInitialOnlyReplicationCondition` is disabled, all...
## Description The replication condition COND_InitialOrOwner is not supported in the UnrealGDK. Using it will result in a error during schema generation, and the COND_None will be used on any...
## Description [AutonomousOnly] Initial updates of properties replicated with condition AutonomousOnly are flaky (there is a low chance of receiving the initial update, the following updates work fine) ## Tracking...