Fast-Quadric-Mesh-Simplification
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Mesh triangle reduction using quadrics
Hello, I would like to know what is the principle of setting the threshold formula? What does that mean in mathematical physics? How did you get it?I'm very much looking...
Hello, I am implementing mesh simplification in my renderer. I found your library pretty cool. Unfortunately I a get wrong results with my scenes. For example with a [20000 triangles...
is it possible to convert format files .mesh in .mesh?
I am looking for a mesh simplification library to add LOD system to my engine. I found your api pretty cool and I would like to use it. To do...
Is this code undebuggable? I tried a lot of things, but it only runs,not debugs.
0xC0000005: Access violation while reading location 0x00000000. is the detail. The model has 147889 vertices and 28111 faces, and I set the process_uv is true when using load_obj(). How to...
Is OpenGL 3.3 supported? I can't figure out how to implement this for buffers, couldn't tell?
It it possible for it to optimise cylinder geometry without breaking it? Maybe this just isnt possible.. Tried this one with a stl file https://myminifactory.github.io/Fast-Quadric-Mesh-Simplification/ Was hoping it would be...
:clap::clap:Many thanks to @sp4cerat for creating this repository, we fork & compile a WebAssembly version together with a minimalistic website, for the hope that this tool can be used by...
From what I can see from the OBJ example, normals appear to be lost in the conversion process. I can see they are generated in `update_mesh`, but that's per triangle,...