Fast-Quadric-Mesh-Simplification
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Question: It it possible for it to optimise hollow cylinder geometry without breaking it?
It it possible for it to optimise cylinder geometry without breaking it? Maybe this just isnt possible..
Tried this one with a stl file https://myminifactory.github.io/Fast-Quadric-Mesh-Simplification/
Was hoping it would be able to improve it without breaking it, but might need
Added file I used on the web page stl file.zip
Or maybe a option to make it skip geometry if its a shape if it will break it ?
It it possible for it to check if geometry have 1 or more borders, and not destroy them, that might be a fix for this issue?
Each triangle of your cylinder has a border edge. I wonder if a simple fix would be to change line 489 from
if(v0.border != v1.border) continue;
to
if(v0.border || v1.border) continue;
It is worth noting that many mesh simplification routines assume a manifold surface.
@neurolabusc
Would that change break anything else ? Not at a computer I can edit/test it out atm.
Was hoping this would work with geometry like this since it was working really nicely without breaking anything until I got to stuff with more than one border.
Btw, thanks taking the time to answer 👍