Soren Hannibal
Soren Hannibal
Spawn actor with a transform relative relative to another actor without being parented to that actor
Often you want to have an actor appear to be created by another actor (for example a bullet from a gun), but there's no easy way to do this without...
Currently interactions are clicking on buttons, and grabbing objects. I see a lot of use cases for clicking on held items - simple example: grab a flashlight, and click it...
Currently the physics bridge scans through all rigid bodies and then checks non-sleeping bodies if there are relevant changes Ideally the physics bridge should subscribe to notices from the physics...
input (hover+click) runs 100% locally, and is a perfect candidate to be controlled with group masks (and maybe also be tied to appearance enabled flag) Rigid body physics on the...
Currently the video streaming code is exposed as an optional extension, in part because some logic for specific sites (youtube, mixer etc) is not generalized enough for inclusion. Video playing...
Currently MREs don't know how to deal with different locales. We need to implement a system that makes it easy for MRE app developers to support. 99% of the cases...
Currently the MRE SDK can create custom type actors with CreateFromLibrary, based on what the host app supports, but there's no standard/clean way to communicate with these custom actors after...
Currently the asset cache stores downloaded assets in memory, but at every relaunch, all assets need to be re-downloaded. Instead assets should be saved on the users' local storage,, with...
The current testbed is great for a minimal implementation, however we need to also offer a higher quality sample integration. Therefore we should finish the MRTK that got started.