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Spawn actor with a transform relative relative to another actor without being parented to that actor

Open sorenhan opened this issue 4 years ago • 0 comments

Often you want to have an actor appear to be created by another actor (for example a bullet from a gun), but there's no easy way to do this without latency. That's a problem if actor is movign quickly. Maybe we should have a way to say "even though your parent is actor X, spawn relative to actor Y"?

sorenhan avatar Sep 05 '20 16:09 sorenhan