sonninnos

Results 48 comments of sonninnos

VRR is not the same as Adaptive VSync, which only exists with gl and glcore in RA under Video > Synchronization.

Ok, then I'm afraid I'm out of ideas what is making the calculation think the rate is solid.. That frame time and rate should absolutely be triggering the delay reduction....

That kind of deviation is absolutely not normal. I get a rock solid line with all drivers (vulkan/glcore/d3d11). Still the delay should decrease when it is not solid, but I...

Yes I'm using W10. I can't even get vulkan or glcore working in Linux VM, only gl.

No other actual Linux user has complained about it yet, and yes it has been tested on various hardware such as RPi. And sure, there is no way for the...

No major difference here between 50hz and 60hz with any video drivers.

Unable to replicate. Please post a debug level log of it happening.

I'm guessing D3D12 is the culprit then. D3D11 is the better and more robust option all around, and there is no benefit in using D3D12 in RA anyway. Including video...

That play store version isn't getting updated in any case, so I'd check what happens with the actual current version + core version from the website. Might already be fixed.

Let's hope these new changes solve your problems too, since I discovered a few cases for myself that got the delay calculation stuck.