RetroArch
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Selection box is not in the right place when opening menu in games
First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
Description
When opening the menu in games, selection box may not be in the right place. The selection box is rotated 90 degrees relative to the menu list. (I encountered that when I started a vertical scale game after started a lateral scale game)
Expected behavior
Actual behavior
Version/Commit
- RetroArch: [v1.16.0.3]
Environment information
- OS: [Win11 23h2]
Unable to replicate. Please post a debug level log of it happening.
Unable to replicate. Please post a debug level log of it happening.
retroarch__2024_02_08__23_28_42.log Here's the log about this. (Playing ketsui)
I'm guessing D3D12 is the culprit then. D3D11 is the better and more robust option all around, and there is no benefit in using D3D12 in RA anyway.
Including video driver details and other non-default settings in the issue from the start is always best.
Also running the current latest version is the way to go.
I think this was something barbu ran into when he was setting up the core rotation callback stuff.
I'm guessing D3D12 is the culprit then. D3D11 is the better and more robust option all around, and there is no benefit in using D3D12 in RA anyway.
Including video driver details and other non-default settings in the issue from the start is always best.
Also running the current latest version is the way to go.
Thx, I switch it to D3D11 and haven't seen the bug anymore.