softworkz
softworkz
> Another way we can do this would be to implement the stream handler (like in MS did: [microsoft/FFmpegInterop#305](https://github.com/microsoft/FFmpegInterop/pull/305)). This would allow us to indirectly feed into the AdaptiveMediaStreamSource, which...
Here are some you can use: https://www.harryshomepage.de/webtv.html
> you can dig up the PR for subs support from 5 years ago. > I remember this used to work at some point, I had already looked at the...
> I think this is more of a Windows problem. Yup, very well possible. > It may also be that the font family property is meant for the use case...
> I would love to have the subtitles rendered fully within ffmpeginteropx, but we are missing libass build for that. We could get rid completely of MPE after that by...
I know what libass does. But I don't know how you are supplying video frames to MediaPlayer :-)
My subtitles PR for ffmpeg (https://github.com/ffstaging/FFmpeg/pull/18) includes a new text2graphicsub filter which outputs the rendered subtitles as video frames. We use it for subtitle-burn-in at the server side. You can...
> The advantage of d3d is that it fully abstracts hardware. We prefer that over closed techs like cuda. Both are closed (in the sense of not being open-source), but...
> If we'd include libass, my plan would be to output them just as regular image subtitles. I don't see a reason why this should not work Proper ass rendering...
Then there's OpenCL and Vulkan, for both exist filters in ffmpeg. You can derive an OpenCL hw context from qsv and cuda contexts. It doesn't help much in case of...