Simon McVittie
Simon McVittie
If someone wants to provide a merge request adding `flatpak override --reset-filesystem=/foo`, that might be a reasonable syntax for how to undo the effect of both `--filesystem=/foo` and `--nofilesystem=/foo`, returning...
This is very similar to https://github.com/ValveSoftware/steam-for-linux/issues/11364, but in this case it's Steam's own Steam Linux Runtime container framework that isn't compatible with AppImage's assumptions. Please report this issue to the...
Maybe `%command% --appimage-extract-and-run` ?
I'm going to reply to this in quite a bit of detail because I suspect that the answers I give here will be equally true for other LOVE-based games -...
@dcu: > LOVE (and maybe Godot) games won't open after update I don't think this is really accurate: a better characterization would be "Games distributed as AppImage won't open reliably"....
> If I can run this command in the command line, a game could do the same. Games are usually not sandboxed. If an untrusted program can execute arbitrary code...
The characteristic log line in `webhelper-linux.txt` here and on recent comments on https://github.com/flathub/com.valvesoftware.Steam/issues/1347 seems to be: ``` ./steamwebhelper: error while loading shared libraries: ./libcef.so: cannot allocate memory in static TLS...
> I can't access the GUI to get you the build number `console-linux.txt` says it's build 1727910361 (2024-10-02T23:06:01Z).
> Latest beta (October 3rd) Looking at [its release notes](https://steamcommunity.com/groups/SteamClientBeta/announcements/detail/4659626709189608599) this is probably triggered by the updated version of CEF (Chromium) in the steamwebhelper.
Discussion on https://github.com/flathub/com.valvesoftware.Steam/issues/1347 suggests that > Steam most likely needs to backport https://github.com/chromiumembedded/cef/commit/be4085981cf2035576dee64813ace9d6b1930305 or update to a fixed libcef build which seems plausible (thanks @bbhtt).